
I played a pivotal role in crafting the intricate level and puzzle designs that define the game’s engaging and innovative gameplay. My approach to design focused on integrating challenging elements that required players to think strategically, using their past failures to progress. I was deeply involved in the development of key gameplay features such as launching pads and environmental hazards, which added depth and complexity to the puzzles.
Additionally, I implemented clever game optimization strategies, including asset pooling. This technical enhancement not only improved the game’s performance but was also woven into the narrative, providing in-game explanations that enriched the player’s understanding and interaction with the game world. This blend of creative design and technical expertise helped shape “Lab Rags” into a distinctive and memorable puzzle experience.
Level and Puzzle Design
Part of my responsibility was to harness the game’s unique mechanics to create levels that were not only intellectually challenging but also engaging and fun. With no enemies to add direct conflict, I leaned heavily on environmental obstacles such as spikes, launcher pads, and versatile objects that players could interact with to navigate the puzzles.
Gameplay Elements
I was responsible for developing and refining key elements such as launcher pads, spikes, wrecking balls, auto-turrets, and various interactive puzzle buttons and triggers. Each of these components was crucial in crafting a dynamic and engaging puzzle environment.
Game Optimization
Welcome to a world of limitless possibilities, where the journey is as exhilarating as the destination, and where every moment is an opportunity to make your mark on the canvas of existence. The only limit is the extent of your imagination.
Level and Puzzle Design
Drawing inspiration from dynamic game shows like “Survivor” and innovative puzzle-platform games like “Mirror’s Edge” and “Portal 2,” I crafted levels that required both strategic thinking and physical dexterity. This dual demand ensured that each puzzle was a test of intellect and agility, providing a satisfying challenge to a wide range of players. Additionally, I designed these levels with an eye towards speed running, offering an extra layer of challenge for those looking to push their skills to the limit. This approach not only diversified the gameplay experience but also extended the game’s replay ability and appeal to a competitive community.
Gameplay Elements
In “Lab Rags,” I developed key environmental hazards including launcher pads, spikes, wrecking balls, auto-turrets, and interactive puzzle triggers, shaping the game’s challenging puzzle environment. I redesigned launcher pads to better integrate with the character controller, enhancing gameplay dynamism and requiring strategic level design to prevent bypassing challenges. I also created a complex button maze puzzle that required players to navigate a grid carefully, akin to a scene from “Indiana Jones,” to avoid triggering auto-turrets. Balancing these innovations with gameplay complexity was essential to ensure each new feature enhanced and harmonized with the game’s increasingly sophisticated puzzles.
Game Optimization
I designed and introduced a “cleaning robot” that would emerge from compartments in the level walls to collect and “clean” the rag dolls. This innovation not only significantly improved game performance by efficiently managing asset loads but also added a layer of humor and engagement to the gameplay. The sight of rag dolls being whimsically carted away by robots provided comic relief and unexpectedly enriched the game’s dynamics.










